What is a GIS?

What is GI?

Creating GIS

Value of combining GIS

Combining GIS

Modern systems

Advantages of GIS

Elements of GIS

How to represent

Location

Shape

Attributes

Summary

What GIS does

Who uses GIS

 

Representing Location

Geographic information held in a computer must be able to be located. Locating geographic information is achieved via mapping it against some sort of coordinate system. Any computer system that is able to work with geographic information must, therefore, be able to create a coordinate system space into which the geographic information can be mapped.

In its simplest form, a map can be thought of as nothing more than a two-dimensional space, with an x and y axis, into which locations of features can be plotted. As long as the units of the x and y axes are known and a system exists by which the values along the x and axes can be translated from the map space to a real location on ground as a map coordinate system, the map forms a valid representation of real world location.

There are, however, two significant problems associated with plotting real world locations using such a simple, two-dimensional map coordinate system:

a. The Earth is not a flat, two-dimensional object – it is a three dimensional ellipsoid (a sphere that has been squashed slightly so that the distance around the equator is slightly further than the distance around the poles).

b. There is no single, correct, description of the shape of the Earth – instead there are a large number of slightly different ellipsoid descriptions that can be used.

If we are going to successfully plot the locations of features on the Earth using a system of two-dimensional coordinates in a computer, the computer needs to have methods for reducing the description of a location on the Earth’s surface from three dimensions to two, and needs to know the shape of the Earth that it will be locating information on.

Choosing the Earth’s shape

The Earth is wider at the equator than at the poles as a result of centripetal forces caused by it spinning. Working out just how much wider at the equator it is has consumed geodesists for centuries. They have been responsible for working out the ellipsoid models (a mathematical description of the shape of the Earth) to be used in mapping. Historically, the shape of the Earth has been estimated by observing the movement of stars from many different locations on the Earth's surface. As the technology for stellar observation has improved, so the ellipsoid models have improved. The result has been a large number of slightly different ellipsoid shapes. Since the advent of satellites, it has been possible to calculate the shape of the Earth from space. The resulting ellipsoid model is called the World Geodetic System 1984 (wgs84) and this Earth shape is fast becoming the standard used across the world in mapping.

The good news is that the hard work has been done and deciding on the shape of the Earth to be used in a map simply involves selecting an ellipsoid model from one of the many available.

Reducing dimensions via map projection

Once the ellipsoid to be used has been decided all that remains is to find a way of squashing the 3D ellipsoid shape into 2D map space. The problem is known as map projection. The process can be grasped by attempting to squash the skin of half a grapefruit (effectively half of the Earth’s surface) onto a flat surface. Necessarily, the grapefruit skin must be deformed by a process of stretching out at the edges and squashing in at the center and the process can be aided considerably be cutting the skin in places.

Map projections perform a very similar process to squashing and cutting a grapefruit skin. In map projections the ellipsoid is distorted mathematically to reduce it to a flat surface. You can perform the most simple map projection yourself by creating a map space with the units of the x and y axes set as degrees. The latitude (x axis) and longitude (y axis) locations of features to be mapped can then be plotted directly onto the axes to produce a map. This sort of map projection is called a geographic projection. The problem with this simple projection when plotting at a global scale is that it distorts the size of the polar regions of the Earth relative to the equatorial regions – making them much larger than they really are. As a result, more complex projections, that aim to minimize the relative distortions of feature sizes or shapes have been produced and a wide range of these are used in map production.

So what has all this got to do with geographic information systems?


Geographic information is information that can be located. It should now be apparent that locating geographical information can be achieved by plotting locations within a simple, two-dimensional coordinate system. However, this system is a simplification of the true three-dimensional nature of the Earth’s surface. All maps require an ellipsoid and a map projection to achieve the simplified 2D representation.

A geographic information systems uses a known ellipsoid and map projection system to represent the geographic information.